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Guild Wars Factions

Guild Wars Factions
MSRP: $29.99
Your Price: $26.67
Savings: $ 3.32 ( 11% )
Shipping: Usually ships in 24 hours
Manufacturer: NCsoft
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Prices subject to change. Please verify price during checkout.
 

Guild Wars Factions Features

Hundreds of new creatures, guild halls, skills and more
Two new professions: the deadly Assassin and the necromantic Ritualist
A whole new continent, Cantha, either connects to the lands of Tyria or stands on its own
Guilds band together into alliances to gain control of towns and access exclusive Alliance Missions
New game types include missions with ranked scoring and large-scale Alliance vs. Alliance battles
 

Accessories for your Guild Wars Factions

Guild Wars Factions (Prima Official Game Guide)
PC Gamer (1-year)
 

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Additional Guild Wars Factions Information

Guild Wars Factions takes place in Cantha, an Asian-inspired three-nation continent far to the south of the lands of Tyria, the setting for Guild Wars (the original Prophecies campaign). Players who own both Factions and the original Prophecies campaign can travel between the two continents by boat.

 

What Customers Say About Guild Wars Factions:

what can I say,this game is just great*****.Everyone should buy their games off of amazon.com,thats how easy it is.

Compared to the other Guildwars games, this one has the shortest campaign, and the story was kinda dull. But the assassins and ritualists are fun to play as, so it makes up for it.

Its new characters assasin and ritualists are cool. Guild Wars Factions is an awesome game addition to the first game. I recommend this to any GW fan.

I am a big fan of Prophecies so I knew that I would enjoy Factions just as much. This supplier provided timely shipping and the product came as expected. One huge perk to Guild Wars is that you don't have to pay for your online play like you do for other online role playing games such as WOW.

What is this. Guild Wars is a very pretty game. There were almost 15 quest that I had completed in the game, that I did not even bother to go and collect the reward on, because it was too difficult to return to the areas to collect them. Factions was the 2nd Guild Wars game I played and beat, and I'm not interested in continuing.

You'll be quickly tired of reading internet lingo spewed in the chat box every other second. However, the people that are around are not always the ideal people to mingle with. You'll also get tired watching every miserable teen vent their meaningless adolesent fury on any player who says something they don't like. I have little chose in what moves I chose because the game limited what I could do. When you add this skill setting style to a limit of 8 skills at a time it gets old. Playing redundant missions, fighting mindless mobs over and over and over again, being given missions with more text to read than the bible, and having to put up with a community that would best be suited for a middleschool, does not interest me at all.

I played PVP on my assassin and every fight was the same. However, the game play is not as beautiful as the graphics. Some people may love this game, and some like me may see it otherwise. The game has great detail in terrain, and character design. The Assassin skills are chain skills meaning you need to use skills A,B,&C to unlock skill D the one that you only wanted to use in the first place. Guild wars is basicly an Online RPG that allows you to have the option of interacting with other players IF you wish to do so. Unlike the previous game, trying to navigate around in Factions is a punishing task.

I'll start by saying what most people already know. Along side the story you have some new classes.You have Assasin, and ritualist. Aren't games supposed to be enjoyable. It just made a class that could have been a lot of fun a chore to play. Factions has harder missions where henchman and Hero's will just not be enough. You will be in this ghetto about 80% of the game. You'll again be stuck looking for people to help you finish a mission you need to beat the game. The game is very limited and walks on rails as far as what you can do, and what you can experiene in this game.

Many times you will find yourself running into dead ends, or comming across mobs of goons that drop from seemingly out of no where. Which makes chaining them even more of am annoyance.Another drawback to the game is the community of Guild Wars. There are many immature players that waist no opportunity to vent hateful, and mindless message to any and every player they can find. This time the plot is pretty cut and dry. The designers could have done a better job with the assassin skill set, as most skills are very similar just listed in different catagories. I really did not find this game satisfying at all. All things aside I did not find Factions very enjoyable. The bottom line is that if you love Guild Wars, and enjoy the gameplay and community, than Factions should be just fine for you, but if your looking for a game that has more depth to it, and community that has at the very least passed puberty, than Guild Wars really is not for you.

I also want to add that that Factions does include a better story than the randomly confusing story of Prohpecies that did not connect well, nor have a true point in the end. Saying "hello" might trigger an argument in this game. Every corner you turned waited mobs of 15-20 goons waiting to attack you(no that's not a rough estimate either). I play mainly an Assassin, and I've never been so furiated at gameplay controls and design. Guild Wars Factions of the 3 games o nthe Trilogy I have is the ugliest game of them all. Although the story doesn't compell you to beat the game, it is better than the previous attempt at a solid story. The only reason I took the time out to beat it was due t o the fact I paid $50.00 for the game and get something out of it.

I did not bother to compare guild wars to games like Warcraft because Warcraft is an MMO. I can honestly see the variating differences in all the games. It really wouldn't be so bad since Guild Wars is a highly sociable online RPG game, there is always someone around. Aside from the starter mission the main missions take place in a Chinese ghetto mostly. It's like it was telling me how to play. The design of Factions makes playing it a chore.

The Trilogy comes with 3 GW games Prophecies,Factions, and Nightfalls. Eventually you will get tired of doing the same sequences over and over again.

For the most part I believe that is one of the main reasons that it remains somewhat popular to this day. Exploring is almost out the question even if you have a 5 star team.

What you will find are few basic skill sets that will work. The community of Guild Wars is on a pre-teen level.

I love games and I've played many in my lifetime, but this was the first game where I completed portions of it, and simply did not care to even pickup my reward. I'm reviewing factions from the Trilogy game set that I got.

The reward for fighting mob after mob just is not worth it. You have to use live players, and in an online RPG game like Guild Wars most of the players are children that don't understand the concepts of teamwork.

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